#ifndef _TEXTUREMANAGER_H_
#define _TEXTUREMANAGER_H_

#include "common.h"

struct tTexture
{
	
};

class CTextureManager
{
private:

	//////////////////////////////////////////////////////////////////////////
	// Creation Coms
	IDirect3DDevice9*	m_pDev;
	D3DPOOL				m_ePoolType;

	//////////////////////////////////////////////////////////////////////////
	// Utilites
	bool				m_bInitialized;
	int					m_nNumTextures;
	HRESULT				m_hrError;

	//map<PhTextureID, 

public:


};

#endif